Depeche Mode's Alan Wilder relaxes with friends in the studio, flanked by (clockwise, L to R) E-mu Emulator Three and Emulator II, Studio Electronics rack-mounted Oberheim S.E.M.S. and Minimoog, and 60s-vintage Gretsch Double Anniversary electric guitar. Keyboard - May 1993
What attracts you to reversed sounds? There are plenty of them on this record, and on previous Depeche Mode albums too.
AW: I'm not quite sure, but I'm nearly always the one who suggests those sounds, so it must have something to do with me. I suppose it's the strange psychedelic effect. Having taken psychedelic drugs in my youth, it reminds me of listening to music in that state of mind: Everything sounds backwards. So when I hear something backwards, it takes me off into a sort of trippy mood. You can also use backwards sounds to lead from one section to another, or form weird fills from a verse into a chorus.
There's a backwards episode at the end of "Mercy."
AW: That's a backwards high piano. And the beginning of "Judas" has Uillean pipes recorded straight, with backwards reverb mixed in. The nice thing about backwards reverb is that it adds space to a sound without making it washy. I'm against using a lot of reverb most of the time, because I can't stand the distancing effect it makes. But I do often want to hear sounds in a space, or try to keep all the clarity of a sound while still trying to put it somewhere. Backwards reverb can do exactly that. There's a part in the middle of "Rush," the sort of progressive rock track near the end of the album, where the voice has lots of backwards reverb; that really sets the vocal part off.
Do you also subject your piano sounds to a lot of processing?
AW: Quite often we do. The piano part at the beginning of "Walking in My Shoes" was put through a guitar processor, which distorted it and made it more edgy. We added a harpsichord sample on top of that. And on "Condemnation," we put the piano through some kind of a wobbly pitch-shifter. The idea of that track was to enhance the gospel feel that the song originally had without going into pastiche, and to try to create the effect of it being played in a room, in a space. So we began by getting all four members of the group to do one thing each in the same space. Fletcher was bashing a flight case with a pole, Flood and Dave were clapping, I was playing a drum, and Martin was playing an organ. We listened back to it. It was embryonic, but it gave us an idea for a direction.
There's a lot of guitar on this album, but it's never played in a cliched, blues/metal style. It seems as if the kinds of samples and synth sounds you use dictate just how you can use it.
AW: We have a very strong aversion to typical rock guitar playing. Something has to be said about the intensity that rock records have, but we would like to recreate that intensity in our own way, without resorting to those tactics. The idea of a high, screaming guitar part might translate into radio frequency waves, for example. Our guitar parts, on the other hand, tend to go quite weird. We run them through Leslies and other devices that make them less and less guitar-like while still keeping some of the power of the instrument.
Have you added much new equipment since the last album?
AW: Not really. The only change is that we're using more acoustic instruments, especially for writing. When we're working out songs together, we usually play guitar, piano, bass and drums. They're the most fun instruments to play, really. Each one is so dynamically pleasing. The only problem is that the sound of the piano can sometimes dictate what you write. It seems to be helpful to compose on instruments that give you lots of dynamic response. But then we'll transfer what we've written to a sound that's completely different and the riff takes on a new quality.
Your electronic setup hasn't changed much in recent years?
AW: We've still got the same selection of samplers — Akais and [E-mu] Emulators. And lots of rack-mounted and modular synths: a Minimoog, Oberheims, the Roland 700 system, ARP 2600s. There are fewer modern synthesizers than ever before — no DX7s, PPGs, or things like that.
Is it a question of sound or limited programmability that steers you away from newer gear?
AW: It's sound. If we felt that the DX7 had great sounds, we'd use it all the time. The older synthesizers have an organic quality, a roundness and grittiness, that you just don't hear on digital things. But the flexibility is important too. You've got so much flexibility of routing the sound on the older gear; you can create your own patches without adapting somebody's factory sample. The DX7 did initially impress me, because it had bell-like sounds that weren't readily available at that time. But you were fucked if you wanted to change those sounds, unless you had a very thorough understanding of algorithms. Nobody I know could get their head 'round that. I certainly couldn't.
As a member of Depeche Mode, you've got an inside perspective in assessing the impact of electronic technology on pop music over this past decade. How do you feel about how bands typically use this equipment?
AW: I'm mainly disappointed. It's a shame to see electronics really being utilized only in the dance area. But, you know, though we're cited as being so instrumental in developing electronic dance music, we're trying to move as far away from that as we can. That's purely because the emphasis of what we do is on songs. Everything has to enhance the song, to create the right atmosphere. I do love dance music and Kraftwerk and techno; you're always going to see that side of us come through. But you've got to apply it to the song. And sometimes rigid electronics don't apply to songs that are more warm and emotional.
What do you think about changing tastes in synthesizer sound?
AW: There's good and bad. A lot of people in rap music are using the technology in an interesting way to make their records sound dirty. So much of pop music is so clean and pristine, and there's an awful lot of bollocks because of it. I like to try and capture both sounds, to make it clear, with a full frequency range across the board, but also to have a lot of grit. Take "Mercy," for example. We were going for this rap-like drum loop. If you listen to that track with just the rhythm and one or two other elements going, it sounds fuckin' great. You can whack out all kinds of low-end distortion on the bass drum. But as soon as you start introducing other instruments over the top, it begins to sound wooly and waffly down in the low end, and you've got to start compromising your rhythm sounds in order to fit on all the other parts. As soon as you do that, you can start to lose all the drive. That was really a difficult song to mix.
Do you intentionally use low-bit samplers to maintain a grunge element in your sounds?
AW: There's definitely something to be said for that. The first Emulator sounds great because it's such a bad quality. It's the same with analog tape; that hiss can be brilliant.
What sampler do you use for your drum sounds?
AW: Generally the Akai S1100, not so much for its sound quality, which is fine, but because it triggers much tighter than the Emulator. And the way it assigns outputs has so many advantages over the Emulator, although I think the sound of the Emulator is slightly better.
What keyboard will you be using onstage in the tour?
AW: Possibly the [E-mu] Emaxes, because they're convenient and roadworthy. It would be useful to have something that has an extra octave on it, though, because we have to as-sign so many sounds across the keyboard for each song.
Will you carry any extra musicians?
AW: Possibly, perhaps singers. All I know is that I'm going to be playing some live drums, and Martin will almost certainly be playing more guitar. I suppose we'll be leaning more toward being a "rock band," but I certainly hope we won't be creating that general effect.
FOR FURTHER READING Members of Depeche Mode were previously interviewed in the June '82 and Oct. '86 issues of Keyboard.